Monday 31 March 2008

War is (boring as) hell.

Greetings dear readers of my blog (and the third guy who just showed up). I have to say that the new empire war TRAPS is involved with is boring as hell, to say the least. Our latest target corporation Kinetic Vector [KVEC] has quite successfully vanished from known space: only a small portion of the 100+ members are online at all, some in their HQ Hedaleolfarber (Molden Heath) with some random wanderers in Gallente space. Yesterday saw the camping of Trossere gate for maibee, a Domi pilot, who was finally killed in Vittenyn. It is fair to say that I am disappointed in [KVEC] for not bringing more to the fight and this will only help to prolong the war. My only hope is that our CEO will declare another war soon, which would keep us in shape for the duration of [KVEC]-inactivity. They will come out and play in the end, I am sure:)
Hopefully I have more joyous things to tell you next time!

Thursday 27 March 2008

More PVP!

And so I have - after much contemplation - come to the conclusion that I want to take part in an Empire war. So much so that I have resigned my position of Alliance Chief Diplomat and director [HGR] and joined the ranks of the infamous [TRAPS] aka The Really Amazing Players.
I tried to steamroll the idea of an Empire war into the [HGR] ranks but with no success. It seems to be so, that in order to get all peeps actively behind a common goal, you have to cunningly disable their other activities. In the case of [HGR], where people whine about the lack of prospect and joint operations and where PVP would do much good to train the young "padawans", an Empire war is the best option because it neatly rules out the possibility of Empire carebearing. Thank goodness this is obvious to all members and no explanations have been needed so far:)
So... a new career for me. First 5 days after joining no action - the sixth day I engaged a LostSheep Inc. n00b and her beam laser/missile/projectile/shield boosting/armor repping wonder-Hurricane (tm) outside a Pimebeka station in my Blasteranis (name ruthlessly copied from Ka Jolo - see the link for his blog on the right). Unfortunately I was unable to bump the Hurricane off docking range with my Taranis, so it was a dock-undock-hide-and-seek. I would have required just a bit more time to chew through her tank with my set of three Light Neutron Blaster II's and two Hobgoblin II's but hey - you can't win every time.
Luckily there is a new war coming active today afternoon EVE-time, this time against Kinetic Vector [KVEC], a decent enough crew of peeps that I know from a past life when we were all in the Freelancer Alliance and roaming the rich systems of Deklein. I am actually looking forward to this war as I predict we will get our money's worth with this lot:) I am soooo looking forward to breaking the cherry of my newly bought BS's.
Oh - btw - I scored my first kill in a long time, YAY \o/. I originally set out to test the shield tank of my Broadsword against sentries and headed for Old Man Star (0.3) which is usually filled to the brim with wannabe-pierats just waiting to be podded, and I was not mistaken this time. As I entered the system there was a Tristan pilot at the gate with a slightly negative sec status - seemingly just afking there. I made some safespots in the system and started to scan for possible pray. Nothing:( Eventually I went ratting with the intention to either get a faction frig to cover my wasted time or getting some sucker to steal my loot. However, everybody seemed to be afk at stations or missioning, hence out of my reach. Finally I decided to warp to the gate to maybe get a sentry tanking test and swell enough - there was the same guy - Shane Schofeild - in his Tristan at the gate! I initiated my target lock sequence but the bugger woke up and warped to a belt like a rabbit into the grass. Well, I thought to myself, let's see this to the end - and warped to the same belt. There he was 30km away - he had started fighting belt rats like there was not a worry in the world! Unbelievable tosser! I locked him pronto and caught him with my ~30km warp disruption field generator, moved close enough for my five 425mm AC's to start the pounding on his ass - *snap & crackle* there goes the frigate, followed by *pop* there goes the pod:) Damn, it felt good! Long time no pod. Actually it felt way better than bad sex :D After much rejoicing I proceeded to loot the wreck - nothing to write home about but loot nevertheless. I have to do this more often:)
Now that there is a war coming active I hope to have more to write, so stay tuned...

Tuesday 11 March 2008

Invention v2.0

Another try at getting some sweet T2-gear invented, this time I gave a go to EANM-invention. OK, so the invention required - as usual - a meta item (Energized Adaptive Nano Membrane I, which btw is 100 cbm in volume; a real drag to haul to the POS-lab), A data interface (Occult data interface for an Amarr job, such as this), a max run BPC, Nanite and Hydromagnetic datacores (2 of each) and a decryptor. I got my hands on "Sacred Manifesto" with relatively low cost, so thats what I used.
The invention itself took only 1h 15mins - not bad. And behold - a success!
Great news! You were successful in producing a new Tech II blueprint! You're happy with your success, for succeeding this job was far from certain. Blueprint details: Blueprint Type: Energized Adaptive Nano Membrane II Blueprint Number of Runs: 12 Material Level: -3 Productivity Level: 0
Now, my last invention - the Jaguar AF - and it's manufacturing costs in mind I calmly start to study the details of the newly invented Tech2-BPC:

Well, 12 runs is not exactly instant bliss, but way better than my 3-run Jaguar print. What worries me here is the low ME of -3, meaning a wasteage of 40%. Now what remains to be done is the market study of components needed for manufacturing and calculations of cost-efficiency.